Our intrepid heroes come together again, with 100% attendance to boot. After a bit of discussion they decide that, despite the significant depletion in resources (i.e. spells and potions) they would bravely push on into the Temple. Bless their souls! No, really, they need it.
The darkness would prove difficult to navigate for lesser bands, but half of this party has darkvision and Aten (the NPC priestess of Gaen) bears a permanent light source, so it isn’t so bad. At least, not until they stumble upon magical darkness in the first passageway. They work around that as best they can, scouting out what turns out to be a rough loop. There is a door set into one wall, and they also discover a secret door. Sebastian the “locksmith” decides to handle the secret door first, whereupon he is struck by a poisoned needle that he overlooked. Losing 5 points of CON in just a few minutes (failed the primary and secondary damage saves), the party quickly changes its mind about pressing on and they work out a retreat. Before leaving, however, they check out the room he nearly died for. They discover that it is full of bodies, whose disposition leads them to believe they are culled from the streets of Ptolus.
Making their escape to the Keep on the border(lands! hur hur…) of the Necropolis, they hole up for a couple of day - sped along by the use of Mercy Buckets, pails of cheap healing “potions” that are incredibly dilute. Refreshed and repaired, they head back to the scene of the crime, aided by the assignment of a patrol that “coincidentally” covered the same path, clearing the way of nuisance obstacles. Reaching the Temple entrance again, they go for Door #2 and Sebastian manages to save some face by completely bypassing the trap he finds.
They descend into the Temple itself…
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