Sadly, the Wednesday game didn’t happen this week, because yours truly is still carrying PLAAAAAAAGUE!!! and nobody else wants to catch it. Shocker. Still, that lets me play a little catch-up and describe my character and what I know about the campaign.
First of all, we’re using the Pathfinder beta rules. This is brand new to me, so it’s taking a little getting used to. Not that it’s that different from D&D 3.5, but that’s the problem - just when I assume I know something, I find out it’s changed. Take skill points - I blithely multiplied my starting skill points by four and started looking through the skill list. “Uh, no” I’m told. Whoopsie. Still, the classes seem to be better balanced than in days of old. Ah, 2000, when we were young and dumb. =p
As I mentioned in my previous post, I’m almost completely unknowledgeable about Forgotten Realms, so my character concept needs to accomodate my own stupidity. I know, we role-play characters who can do things that we can’t all the time, but there’s a certain fundamental understanding of my character’s abilities that I expect of myself. So, my options as I see it are: young, dumb, or brain-damaged. I’ve pretty much given up playing young characters, although playing a VERY young character (say, 10; no, not for laughs) is still on my docket of unused PCs. Dumb doesn’t appeal to me, at least not at the level required not to know fundamental geography. So, brain-damaged; in this case, amnesia.
Now, I knew amnesia is a time-worn trope, but I thought I had stolen (ahem) a pretty good idea from one of Monte Cook’s players: a once-powerful adventurer who got wiped out by even more powerful, level-draining undead. Well, not only had Monte’s game seen it, my new friends had seen it in their last campaign! D’oh. Still, I kinda like the idea. He was the Master of his Order at one point, a supremely powerful monk. Nevertheless, his Order was wiped out by <insert baddies at DM’s discretion>, and Lu-Tze (an homage to Terry Pratchett) was left, incapacitated, memory-wiped and nearly broken, in an unknown land, probably as a joke. He’s sat, essentially immobile, for the last 15 years, but he’s finally starting to stir just as… well, I dunno. The DM tells me there will be a catalyst to get us moving, so up he’ll get.
Crunch-wise, we rolled dice for stats (how quaint!) and I had a choice between a moderately good set of numbers and a completely skewed one, which of course I immediately took. Two 18s, an 8, a 7, and a couple middling scores. The lowballs go in INT and CHA, to reflect his unbalanced and decimated mind. Lu-Tze isn’t crazy, but he’s missing more than one marble.
Otherwise, the party has an archer-style ranger, a couple of casters, and a rogue, so I’m (God forbid) the tank. We’ll see how it goes.

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